$(document).ready(function() {
    $('.login-wrapper').particleground({
        dotColor: '#bcbcbc',
        lineColor: '#bcbcbc'
    });
});

!function(a) {
    function b(b, d) {
        function e() {
            if (w) {
                $canvas = a('<canvas class="pg-canvas"></canvas>'),
                v.prepend($canvas),
                p = $canvas[0],
                q = p.getContext("2d"),
                f();
                for (var b = Math.round(p.width * p.height / d.density), c = 0; b > c; c++) {
                    var e = new l;
                    e.setStackPos(c),
                    x.push(e)
                }
                a(window).on("resize", function() {
                    h()
                }),
                a(document).on("mousemove", function(a) {
                    y = a.pageX,
                    z = a.pageY
                }),
                B && !A && window.addEventListener("deviceorientation", function() {
                    D = Math.min(Math.max(-event.beta, -30), 30),
                    C = Math.min(Math.max(-event.gamma, -30), 30)
                }, !0),
                g(),
                o("onInit")
            }
        }
        function f() {
            p.width = v.width(),
            p.height = v.height(),
            q.fillStyle = d.dotColor,
            q.strokeStyle = d.lineColor,
            q.lineWidth = d.lineWidth
        }
        function g() {
            if (w) {
                s = a(window).width(),
                t = a(window).height(),
                q.clearRect(0, 0, p.width, p.height);
                for (var b = 0; b < x.length; b++)
                    x[b].updatePosition();
                for (var b = 0; b < x.length; b++)
                    x[b].draw();
                E || (r = requestAnimationFrame(g))
            }
        }
        function h() {
            for (f(),
            i = x.length - 1; i >= 0; i--)
                (x[i].position.x > v.width() || x[i].position.y > v.height()) && x.splice(i, 1);
            var a = Math.round(p.width * p.height / d.density);
            if (a > x.length)
                for (; a > x.length; ) {
                    var b = new l;
                    x.push(b)
                }
            else
                a < x.length && x.splice(a);
            for (i = x.length - 1; i >= 0; i--)
                x[i].setStackPos(i)
        }
        function j() {
            E = !0
        }
        function k() {
            E = !1,
            g()
        }
        function l() {
            switch (this.stackPos,
            this.active = !0,
            this.layer = Math.ceil(3 * Math.random()),
            this.parallaxOffsetX = 0,
            this.parallaxOffsetY = 0,
            this.position = {
                x: Math.ceil(Math.random() * p.width),
                y: Math.ceil(Math.random() * p.height)
            },
            this.speed = {},
            d.directionX) {
            case "left":
                this.speed.x = +(-d.maxSpeedX + Math.random() * d.maxSpeedX - d.minSpeedX).toFixed(2);
                break;
            case "right":
                this.speed.x = +(Math.random() * d.maxSpeedX + d.minSpeedX).toFixed(2);
                break;
            default:
                this.speed.x = +(-d.maxSpeedX / 2 + Math.random() * d.maxSpeedX).toFixed(2),
                this.speed.x += this.speed.x > 0 ? d.minSpeedX : -d.minSpeedX
            }
            switch (d.directionY) {
            case "up":
                this.speed.y = +(-d.maxSpeedY + Math.random() * d.maxSpeedY - d.minSpeedY).toFixed(2);
                break;
            case "down":
                this.speed.y = +(Math.random() * d.maxSpeedY + d.minSpeedY).toFixed(2);
                break;
            default:
                this.speed.y = +(-d.maxSpeedY / 2 + Math.random() * d.maxSpeedY).toFixed(2),
                this.speed.x += this.speed.y > 0 ? d.minSpeedY : -d.minSpeedY
            }
        }
        function m(a, b) {
            return b ? void (d[a] = b) : d[a]
        }
        function n() {
            v.find(".pg-canvas").remove(),
            o("onDestroy"),
            v.removeData("plugin_" + c)
        }
        function o(a) {
            void 0 !== d[a] && d[a].call(u)
        }
        var p, q, r, s, t, u = b, v = a(b), w = !!document.createElement("canvas").getContext, x = [], y = 0, z = 0, A = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i), B = !!window.DeviceOrientationEvent, C = 0, D = 0, E = !1;
        return d = a.extend({}, a.fn[c].defaults, d),
        l.prototype.draw = function() {
            q.beginPath(),
            q.arc(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY, d.particleRadius / 2, 0, 2 * Math.PI, !0),
            q.closePath(),
            q.fill(),
            q.beginPath();
            for (var a = x.length - 1; a > this.stackPos; a--) {
                var b = x[a]
                  , c = this.position.x - b.position.x
                  , e = this.position.y - b.position.y
                  , f = Math.sqrt(c * c + e * e).toFixed(2);
                f < d.proximity && (q.moveTo(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY),
                d.curvedLines ? q.quadraticCurveTo(Math.max(b.position.x, b.position.x), Math.min(b.position.y, b.position.y), b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY) : q.lineTo(b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY))
            }
            q.stroke(),
            q.closePath()
        }
        ,
        l.prototype.updatePosition = function() {
            if (d.parallax) {
                if (B && !A) {
                    var a = (s - 0) / 60;
                    pointerX = (C - -30) * a + 0;
                    var b = (t - 0) / 60;
                    pointerY = (D - -30) * b + 0
                } else
                    pointerX = y,
                    pointerY = z;
                this.parallaxTargX = (pointerX - s / 2) / (d.parallaxMultiplier * this.layer),
                this.parallaxOffsetX += (this.parallaxTargX - this.parallaxOffsetX) / 10,
                this.parallaxTargY = (pointerY - t / 2) / (d.parallaxMultiplier * this.layer),
                this.parallaxOffsetY += (this.parallaxTargY - this.parallaxOffsetY) / 10
            }
            switch (d.directionX) {
            case "left":
                this.position.x + this.speed.x + this.parallaxOffsetX < 0 && (this.position.x = v.width() - this.parallaxOffsetX);
                break;
            case "right":
                this.position.x + this.speed.x + this.parallaxOffsetX > v.width() && (this.position.x = 0 - this.parallaxOffsetX);
                break;
            default:
                (this.position.x + this.speed.x + this.parallaxOffsetX > v.width() || this.position.x + this.speed.x + this.parallaxOffsetX < 0) && (this.speed.x = -this.speed.x)
            }
            switch (d.directionY) {
            case "up":
                this.position.y + this.speed.y + this.parallaxOffsetY < 0 && (this.position.y = v.height() - this.parallaxOffsetY);
                break;
            case "down":
                this.position.y + this.speed.y + this.parallaxOffsetY > v.height() && (this.position.y = 0 - this.parallaxOffsetY);
                break;
            default:
                (this.position.y + this.speed.y + this.parallaxOffsetY > v.height() || this.position.y + this.speed.y + this.parallaxOffsetY < 0) && (this.speed.y = -this.speed.y)
            }
            this.position.x += this.speed.x,
            this.position.y += this.speed.y
        }
        ,
        l.prototype.setStackPos = function(a) {
            this.stackPos = a
        }
        ,
        e(),
        {
            option: m,
            destroy: n,
            start: k,
            pause: j
        }
    }
    var c = "particleground";
    a.fn[c] = function(d) {
        if ("string" == typeof arguments[0]) {
            var e, f = arguments[0], g = Array.prototype.slice.call(arguments, 1);
            return this.each(function() {
                a.data(this, "plugin_" + c) && "function" == typeof a.data(this, "plugin_" + c)[f] && (e = a.data(this, "plugin_" + c)[f].apply(this, g))
            }),
            void 0 !== e ? e : this
        }
        return "object" != typeof d && d ? void 0 : this.each(function() {
            a.data(this, "plugin_" + c) || a.data(this, "plugin_" + c, new b(this,d))
        })
    }
    ,
    a.fn[c].defaults = {
        minSpeedX: .1,
        maxSpeedX: .7,
        minSpeedY: .1,
        maxSpeedY: .7,
        directionX: "center",
        directionY: "center",
        density: 1e4,
        dotColor: "#666666",
        lineColor: "#666666",
        particleRadius: 7,
        lineWidth: 1,
        curvedLines: !1,
        proximity: 100,
        parallax: !0,
        parallaxMultiplier: 5,
        onInit: function() {},
        onDestroy: function() {}
    }
}(jQuery),
function() {
    for (var a = 0, b = ["ms", "moz", "webkit", "o"], c = 0; c < b.length && !window.requestAnimationFrame; ++c)
        window.requestAnimationFrame = window[b[c] + "RequestAnimationFrame"],
        window.cancelAnimationFrame = window[b[c] + "CancelAnimationFrame"] || window[b[c] + "CancelRequestAnimationFrame"];
    window.requestAnimationFrame || (window.requestAnimationFrame = function(b) {
        var c = (new Date).getTime()
          , d = Math.max(0, 16 - (c - a))
          , e = window.setTimeout(function() {
            b(c + d)
        }, d);
        return a = c + d,
        e
    }
    ),
    window.cancelAnimationFrame || (window.cancelAnimationFrame = function(a) {
        clearTimeout(a)
    }
    )
}();
